This tutorial video explains the different types of Enlighten outputs and describes how lighting is computed in a scene. It is intended for beginner users who have a basic understanding of the concepts covered in the introduction video tutorials.
We'll describe the difference between probe, lightmap, and deferred lighting. We'll also jump in to talk about how to contribute geometry to the overall lighting in the scene. Increase the quality of a scene where it matters most using these lighting techniques!
To review information about lightmaps and probes and learn more about Enlighten usage, please access the documentation via the following link:
"Enlighten" is a high quality real-time global illumination (indirect light expression) technology used for the game, movie, real estate and product visualization industries. The technology can efficiently calculate a large amount of mathematical processes which are an important task in real-time global illumination to generate and maintain beautiful high-quality images through the usage of light maps, spherical harmonic probes, and reflection captures.
Enlighten for Unreal 4 is available for the following platforms:
[Console] Nintendo Switch™, PlayStation®4, Xbox One [PC] Microsoft Windows [Mobile] Android™
Enlighten SDK is available for the following platforms:
[Console] Nintendo Switch™, PlayStation®4, Xbox One [PC] Microsoft Windows [Mobile] Android™, iOS
Enlighten also supports VR development
Enlighten Official Site
If you would like to evaluate or have questions about Enlighten global illumination, please contact us via the product inquiry page.
This video was made using Unreal Engine 4 from Epic Games version 4.24.
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Dave Berg's Dark Forest pack, found here: https://www.unrealengine.com/marketplace/en-US/profile/Dave+Berg
Epic's Paragon Asset pack, found here: https://www.unrealengine.com/marketplace/en-US/product/paragon-agora-and-monolith-environment